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BAJR Federation Archaeology
ARK and Augmented Reality - Printable Version

+- BAJR Federation Archaeology (http://www.bajrfed.co.uk)
+-- Forum: BAJR Federation Forums (http://www.bajrfed.co.uk/forumdisplay.php?fid=3)
+--- Forum: The Site Hut (http://www.bajrfed.co.uk/forumdisplay.php?fid=7)
+--- Thread: ARK and Augmented Reality (/showthread.php?tid=4414)



ARK and Augmented Reality - BAJR - 16th April 2012

From Dead Mans Eyes blog.

Enjoy...read the full post here.
http://www.dead-mens-eyes.org/ark-and-augmented-reality/

Recently I have been working away in the Unity gaming engine using it to make some Augmented Reality applications for the iPhone and iPad. It is surprisingly successful and with at least 3 different ways of getting 3D content to overlay on the iOS video feed (Qualcomm, StringAR and UART) the workflow is more open than ever. I have been attempting to load 3D content at runtime, so that dynamic situations can be created as a result of user interaction ? rather than having to have all of the resources (3D models, etc.) pre-loaded into the app. This not only saves on file size of the app, it also means that the app can pull real-time information and data that can be changed by many people at once. However, in order to do that I needed some kind of back-end database?


For those of you that know me, you will know that as well as doing my PhD I work on the development of the open-source archaeological database system known as the Archaeological Recording Kit (ARK). It seemed like a logical step to combine these two projects and use ARK as the back-end database. So that is what I went and did and at the same time created a rudimentary AR interface to ARK. The preliminary results can be seen in the video below:


[video=vimeo;28501040]http://vimeo.com/28501040[/video]