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ARK and Augmented Reality
From Dead Mans Eyes blog. the full post here.

Recently I have been working away in the Unity gaming engine using it to make some Augmented Reality applications for the iPhone and iPad. It is surprisingly successful and with at least 3 different ways of getting 3D content to overlay on the iOS video feed (Qualcomm, StringAR and UART) the workflow is more open than ever. I have been attempting to load 3D content at runtime, so that dynamic situations can be created as a result of user interaction ? rather than having to have all of the resources (3D models, etc.) pre-loaded into the app. This not only saves on file size of the app, it also means that the app can pull real-time information and data that can be changed by many people at once. However, in order to do that I needed some kind of back-end database?

For those of you that know me, you will know that as well as doing my PhD I work on the development of the open-source archaeological database system known as the Archaeological Recording Kit (ARK). It seemed like a logical step to combine these two projects and use ARK as the back-end database. So that is what I went and did and at the same time created a rudimentary AR interface to ARK. The preliminary results can be seen in the video below:


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